Lynth Update #8

Production has hit some road bumps over the last few weeks but we’re working on it. With luck we should be back on our feet from here on out. Our environments team has finally started to get an environment fleshed out for us and soon we will have models rigged and ready for animating. I’ve been working away on retopologizing all of the deforming parts of form 4 of the Lynth. It’s proven to be much more time consuming than I was anticipating but it’s at least getting close to finished now so I will be able to give it normal map details and pass it off for texturing and rigging. It’s at least better than the process of base-meshing in Maya and taking that into Zbrush. Going from Zbrush to Maya quad-draw has given me much more freedom and speed in the sculpting process and while it’s slow, quad-draw is still a lot faster than making the base mesh from nothing. Definitely never doing that for a character model again because that was a horrendous process.

I’m so excited to be moving on to the animation portion of the film. I’ve come to realize I have a real passion for actually animating so I’m thrilled to be at about the point where we can get things moving and I’m especially excited for animating the Lynth in particular. I’ve always loved monsters so I already know that figuring out how the beast moves will be a lot of fun.

Lynth form 4 High poly model WIP

Lynth form 4 High poly model close-up WIP

Previous
Previous

Lynth Update #9

Next
Next

Lynth Update #7